I do plan on adjusting my VX Ace Columnar Basalt Tiles for MV, but since I'll have to overpaint them to fit with the style, this may take a while. I can't promise that I will take on suggestions, though, but I'm pretty sure there will be more tiles to come in the future. While I do test them in editor, there may still be some things I didn't notice. Credit: Chiaraįeedback is very welcome, so don't hold back.Įspecially when it comes to the tiles painted from scratch. Helga's Couch plus matching armchair in several different colours painted from scratch. Helga's Living Room Table: Heavy edit of the Sci Fi Inside B living room table, inspired by the one at my grandma's place. Credit: Kadokawa (the right tile-wide wall parts), Chiara The small tile-wide wall parts are for use over entrances, etc. Half columns are made to fit with some of my wall edits. Credit: ChiaraĬheck the spoiler for an example of how to use the plant tiles in a map as inspiration – user Selhan asked, and as I replied to them, I'm not much of a mapper, so be warned: The latter is Tile B-sized and aligned to a grid to make things easier. "Double-decker" version as well as a "Do It Yourself" option in case you want a "double decker" plant with different colours or something. This is in Tileset format though I recommend putting only the parts you'd need into your tileset used for mapping. Plant-on-stick things plus newly painted leaves as well as another plant based on Acalypha hispida in several colour variations. Was the first thing I did when I got my hands on MV. Oh, and the coffee mug, edited from the tea cup. For variation's sake, I added a recoloured version. The plant-on-stick thingies are painted from scratch (colour-picked to match the values) and added to the MV grass tile. Credit: ChiaraĪ ruined table without cobweb green stuff growing on some props an empty version of the bookshelves. Only one direction for now, until I figure out how to pull off other directions. Just curious if you (or anyone) use gimp in other creative ways for their project, than sprites/tilesets.A5 recolours and stairs for the A2 rugs recolours, plus a few colour variations of a ground tile to be found on A2. In this case it wouldn't make a difference at all, though. I have met many who are very inventive with their solutions, but those solutions are often over complicated cause they don't use layers. I always advice new users to gimp (or PS), to figure out layers first. Dont confuse unlimited tilesets with unlimited tiles per map. With Ace, each map is still limited to the A group and the B-E tilesets, but you can have a different set of tilesets for different maps. Scripts were written that allowed you to work around this. Yeah I see what you mean, but working with layers is an essential to make good tilesets/sprites or anything you do with gimp. With VX, you had the one set of tilesets for the entire game.EVERY map shared the same tileset. Indeed I thought you meant my approach was overkill. Multiple layers can be intimidating to people new to this sort of thing, whereas everyone knows what an eraser does! =) Yeah, I know. You could use one here, but I feel using an eraser or a new layer (as you suggested) are more straightforward approaches. Erstellt ein 'Struktur'-Tile in in Grauschattierung. Originally posted by Caethyril:A layer mask is a layer assigned to another layer for, e.g., specifying an alpha gradient. You could use a layer mask but that's overkill if all you're looking to do is uniformly halve the tile's opacity. File > Export As, pick a filename, and OK through the default settings.Eraser: pick a 100 hardness brush, set opacity to 50% and size to "huge" (e.g.Rectangular selection on the tile you want to edit (to stop your edit overflowing to neighbouring tiles).Image > Configure Grid > Spacing > 48 x 48.(In MV autoruns don't wait for the fade-in, unlike in 2k3.)Īllthough i never tried it yet, is there perhaps a tutorial for editing tilesets in such a way? Or is it as simple as going over a tile with a 50% intensity eraser and saving it as a PNG with the usual settings?That's worked for me before! ^_^ I'm reminded, though, that the automatic move routes don't start processing until the screen is done fading in, so it may be better to put the opacity move route in a separate autorun/parallel event instead. Originally posted by Okami:Hmmm i wonder if the first one would work, but i'll definitely give it a shot.Can confirm that it works, I've used it myself a few times precisely for underwater objects.
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